Publish

XP Games

We currently recommend submitting stories through itch.io.

Want to see what others have published? Checkout the full list of games on the XP Games page.

Twine Publishing

Exporting Instructions

Once your game is finished, access your Twine game and “Publish to File:”

Showing where to "Publish to File" in Twine software

The exported HTML file from Twine can be uploaded just about anywhere (see available publishing platforms below).

Note: If you used any media files, you will have to put them in a folder with your .html file and compress the whole folder to a .zip file before you upload it anywhere. You can download this game to see an example of this in practice. If you have questions, please ask us.

Publishing Platforms:

Copyright & Citations

  • We encourage using the Creative Commons system for assigning copyright.
  • Copyright is important because it tells others how they can use your materials without asking for your permission.
  • Although many of the public domain assets listed on the Polish page don’t require citations, we encourage you to cite them. Of course where required, please use appropriate citations. 🙂

Use eXperience Play

If you had fun participating in XP, I expect your students would too. You are more than welcome to use XP in your courses (or for any other endeavors). You can use this website as is, or see alternative formats from the other XP programs. We’d be happy to help get you started.

Since XP is licensed as CC-BY-NC-SA, you don’t have to ask for permission to modify, use, or share our materials for any purpose as long as you are within the bounds of the license. Let us know if this interests you or if you want to collaborate! 🙂

Discussion – Digital Literacy

The course has focused on two related issues – game design and digital literacy.

  • How can we use play to engage students?
  • How do we enable students to design games?
  • What about game development helps students develops digital literacy skills?
  • How do we enable students to become part of the affinity group for your field?
  • What have you gained from your experience making a text-based game?
  • How can you translate your engagement with XP into your classroom?

Remote Participants TODO List

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