Twine makes it easy to string together passages of text into a storyboard to form a game. However, adding the finishing touches to enhance gameplay and make it more visually attractive is a bit more nuanced. Below we have provided links for a gaming mechanisms, web design guides, and visual and audio assets.
The goal should never be to pack in as many gadgets as possible. Rather, think about those core elements that make your game interesting. In Syrian Journey, artwork helped the player develop empathy for the Syrian refugees. In Queers in Love at the End of the World, the simple timer drove the entire game play. One or two game elements can radically enhance a game. Too many elements can create cognitive overload for the gamer and distract completely from the content or message of the game.
In our meeting today, participants will play through each others games, focusing on what worked well, what didn’t, and making suggestions for enhancement. Think about games and other media that you’ve enjoyed that could serve as inspiration to improve each game.
Discussion – Peer-Peer Learning
In the average classroom, it’s assumed that the instructor is the expert. While this is certainly true for the content of the course, there are many instances where our students know more about technology, etc.
- How do we, as teachers, capitalize on our students strengths and expertise in the classroom?
- Why would we want to have our students teach one another?
- How has Peer-Peer Learning played a role in XP?
- What is necessary in a course for Peer-Peer Learning to take place? How to we scaffolded Peer-Peer Learning?
- What are the challenges facing Peer-Peer Learning? The benefits?
- What assignments in your course allow for the integration of Peer-Peer Learning?